Parcels fall. Bins wait below. You never touch a parcel: you place the rails, press RUN, and watch whether the machine you built does the job.

Every level is solvable at 100%, and every piece you are given is necessary. Get it wrong and nothing is lost but a run: move a rail, press RUN again.

Forty-nine levels, and a new kind of rail every ten. Controls — drag a rail from the strip at the top onto the belt. Drop it on an

empty cell to place it, drop it back on the strip to take it away. Mouse or touch. Progress is saved in your browser.

Made in Godot. Every asset was built for this game: pieces and parcels modelled and rendered in Blender, sounds synthesised. Nothing bought, nothing downloaded.

This is an early build and I am looking for honest reactions. If you stopped playing, the useful thing to tell me is which level, and why.

More, and the launch email: https://games-portfolio-3hf.pages.dev/itch

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